Joe’s Draft

Pack 1 pick 1:


Joe’s Pick::

Comments

  • Cards I think are strong enough to first pick: Kozilek, Phantasmal Image, Doom Blade, Shriekmaw,
  • The catch with Kozilek, as I’m sure you found out, is that 10 mana is still a lot, and hard to cast.
  • Kozilek, being colorless gives the impression you are still open for any color.  In reality, Kozilek might as well have a Green symbol.

Pack 1 pick 2:


Joe’s Pick:

  • Yeesh, this is a pack indeed.   Karn or the Sphinx are worthy choices.  I would have possibly given Karn the edge on pure power and colorless, but given that you went with Kozilek before, you should probably go with either Sylvan Caryatid or Oracle if you want to cast him.  The catch is that you’re still passing the other, giving a good signal that green ramp is open.    All in all I think you made a very solid choice.

Pack 1 pick 3:


Joe’s Pick:

  • Probably the all around best choice.  Scuttling doom engine is good, and fits anywhere, but this way you get the best your opponent has to offer.

Pack 1 pick 4:


Joe’s Pick::

  • Keeping the strong creature theme, it’s hard to go wrong with a Titan.  The only other thing to have considered here really was either Vampire Nighthawk (if you want black) or Mana Leak.

Pack 1 pick 5:


Joe’s Pick::

  • Combiner with Bribery this sets a good strategy of ‘let my opponent play good creatures – I’ll just use them.”  Gilded Lotus is really good if you want to play Kozilek.

Pack 1 pick 6:


Joe’s Pick::

  • UW Fliers has been a strong archetype since Magic began.  Thats probably not changing.

Pack 1 pick 7:


Joe’s Pick::

Pack 1 pick 8:


Joe’s Pick::

  • With every card you picked so far costing CC, you probably need mana fixing soon.

Pack 1 pick 9:


Joe’s Pick::

  • I have a weakness for card draw, however…

Pack 1 pick 10:


Joe’s Pick::

Pack 1 pick 11:


Joe’s Pick::

  • A pick 11 PW means white is certainly open to some extent, especially White aggro.

Pack 1 pick 12:


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Pack 1 pick 13:


Joe’s Pick::

  • So far you have no real black, Spellskite is colorless AND has a blue activation.   One *will* not make the deck, the other *might*.
  • Also: you took lingering souls (good).  I would have taken the isolated chapel to enable the flashback.

Pack 1 pick 14:


Joe’s Pick::

Pack 1 pick 15:


Joe’s Pick::

Pack 1 summary:

  1. Kozilek, Butcher of Truth
  2. Consecrated Sphinx
  3. Bribery
  4. Sun Titan
  5. Cytoplast Manipulator
  6. Archangel of Thune
  7. Knight of the White Orchid
  8. Gideon’s Avenger
  9. Blue Sun’s Zenith
  10. Lingering Souls
  11. Kytheon, Hero of Akros
  12. Ainok Bond-Kin
  13. Bloodsoaked Champion
  14. Abzan Battle Priest
  15. Artisan of Kozilek

So far you have:

  • 6 white aggro cards with 2 more good white curve topppers.
  • 1 blue finisher, 2 blue utility cards, 1 blue middle of the pack.
  • 1 black aggro
  • 2 colorless cards that cost 9/10.

At this point I would aim for white aggro, splashing blue for Bribery (too good not to use) and Cytoplast.

Pack 2 pick 1:


Joe’s Pick::

  • Clique is always solid, Feat of Resistance is a premium combat trick – but Mentor can take over games.  Now you need some non-creatures to go with him.

Pack 2 pick 2:


Joe’s Pick::

  • Seeker is solid, fills in your lower curve. Great creature.  But I think Oblivion ring is the choice.  Universal answer to almost everything.

Pack 2 pick 3:


Joe’s Pick::

  • The only issue with FT is that he’s UU in his cost.  At this point you really need to make mana fixing a priority.
  • I think Blade Splicer would have been good.

Pack 2 pick 4:


Joe’s Pick::

  • I want to start by saying you made the same choice I would have – in a heartbeat.  DL is now the best 5-6 drop in your deck by a mile.
  • However, let’s digress for a second by talking about mana bases:

Let’s assume your deck is 2 colors, as most are.  That means there are 6 lands floating thru the draft that will match your colors, and Evolving Wilds/Terramorphic Expanse that will fit any.

I would say in order the power lever of the duals are:

  1. Alpha/Beta Duals (Tundra, ect)  Plain, simple, basic land types.
  2. On-color fetches (Flooded Strand).  If both colors work, it’s awesome.  It can get any of your duals that have land types or basics, shuffles your deck, what’s not to love.
  3. Off-Color fetches. (Misty Rainforest, Arid Mesa, ect) I think these are often over looked.   There will only be 2 copies of the fetchland that matches the colors of your deck (again, assuming 2-color.)  However, if you have any of the dual lands with land types (Duals, Shocks, or Tango lands) then even a Misty Rainforest can get you both of your colors.  At worst, it still gets a basic that matches one of your colors.
  4. Shock-lands. (Hallowed Fountain), called this because whey you play them you can shock yourself(take 2 damage) to have it be untapped. Their real power is along with the Alpha/Beta Duals they have land types and can be fetched.
  5. Tango-lands (Smoldering Marsh, ect.)  The nickname is tango, because it takes 2 basics for them to turn on.  It’s not a great nickname.  Not near as strong as the above, but still, they have basic land types so they can be searched for.
  6. Check lands. (Glacial Fortress). They check for a land type when coming in to play – unlike the tango lands it doesn’t have to see a basic, but it doesn’t have land types itself, so it’s not searchable.   This slot is the flexible land slot, and rotates month to month.

Pack 2 pick 5:


Joe’s Pick::

  • You are playing enough higher cost creatures, you are looking for the late game. Life gain and blocking will help.  I might have been tempted for Waterfront Bouncer.

Pack 2 pick 6:


Joe’s Pick:

  • By power, yes.  By strength with your deck, Porcelain Legionnaire.  Gifts works best with some kind of a reanimation package so you are forcing your opponent into a Xanatos Gambit where all options are in your favor.

Pack 2 pick 7:


Joe’s Pick::

  • I can agree with this – but, you now need to focus on two things: lands and Instant Sorceries. (For him and for Monistary Mentor.)

Pack 2 pick 8:


Joe’s Pick::

  • Well, I was going to say go for the land, but at least this fits the other half I what I was looking for.

Pack 2 pick 9:


Joe’s Pick::

Pack 2 pick 10:


Joe’s Pick::

  • Oblivion Ring or Flooded Strand by a mile.

Pack 2 pick 11:


Joe’s Pick::

  • Godless Shrine easy here.  Why?  To flashback Lingering Souls.

Pack 2 pick 12:


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Pack 2 pick 13:


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Pack 2 pick 14:


Joe’s Pick::

Pack 2 pick 15:


Joe’s Pick::

Pack 2 Summary:

  1. Monastery mentor
  2. Seeker of the Way
  3. Frost Titan
  4. Dragonlord Ojutai
  5. Kitchen Finks
  6. Gifts Ungiven
  7. Noyan Dar, Roil Shaper
  8. Miraculous Recovery
  9. Feat of Resistance
  10. Illusory Ambusher
  11. Goblin Rabblemaster
  12. Beast Within
  13. Adaptive Automaton
  14. Rift Bolt
  15. Dragon Hunter
  • 4 more white creatures, 2 UW creatures, 1 colorless playable creature, 2 blue creatures, a premium combat trick, a reanimation spell.  Not bad.  Now look for mana fixing.

Pack 3 pick 1:


Joe’s Pick::

  • Ouch, this was a stacked pack.  Immediately I see Wrath, Anafenza, and Steel Hellkite that are first pickable, with Sphinx and Polluted Delta as acceptable.  Wraths are always good safety choices.

Pack 3 pick 2:


Joe’s Pick::

  • It’s best not to take anything that costs above 6-7 without a good plan on how to cast it. (Reanimation, ramp.)
  • Flooded Strand!!!

Pack 3 pick 3:


Joe’s Pick::

  • You are pretty firmly in UW at this point.  I probably would have taken the Cyclonic Rift and hoped the Revelation would wheel around.  (As it turned out, it probably wouldn’t have made it past Chris H or Justin, but there’s a chance. (Chris ended up taking the Mikaeus, and Justin the UR Land.))

Pack 3 pick 4:


Joe’s Pick::

  • Brimaz seems the automatic choice here… until you scroll down and see Elspeth.   Yeah, each choice.

Pack 3 pick 5:


Joe’s Pick::

  • Restoration angel is great for trick, wether it’s flipping over a morph creature, saving a creature from death, ect.  But Baneslayer is pure power.

Pack 3 pick 6:


Joe’s Pick::

  • In this pack it’s Planar Outburst for me.   You are trying to survive till late game and this lets you.

Pack 3 pick 7:


Joe’s Pick::

  • I looked back to see what artifacts you were hoping to cheat out, Adaptive Automaton?  I’m guessing you were thinking of Kozilek.

Pack 3 pick 8:


Joe’s Pick::

  • Nothing on color, I’d have taken marsh Flats.

Pack 3 pick 9:


Joe’s Pick::

  • Not bad in theory, but theres no way a deck without any mana fixing is handling WW, WWW, UU, and UUU costs easily.

Pack 3 pick 10:


Joe’s Pick::

  • He’s in the cube cause he can go infinte with black lotus.   If you were still planing on playing Kozilek or akroma, I would have taken the golem.

Pack 3 pick 11:


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Pack 3 pick 12:


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Pack 3 pick 13:


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Pack 3 pick 14:


Joe’s Pick::

Pack 3 pick 15:


Joe’s Pick::

Pack 3 Summary:

  1. Wrath of God
  2. Akroma, Angel of Wrath
  3. Sphinx’s Revelation
  4. Elspeth, Knight-Errant
  5. Restoration Angel
  6. Tromokratis
  7. Master Transmuter
  8. Daretti, Scrap Savant
  9. Sphinx of Magosi
  10. Auriok Salvagers
  11. Hidden Dragonslayer
  12. Vindicate
  13. Gleam of Battle
  14. Kalemne, Disciple of Iroas
  15. Rakdos Cackler

After two packs of pretty solid picks, I think pack three is where it fell apart a little bit.  Wrath and Elspeth are the only 2 I’m really thrilled with.

No mana fixing, which is going to make deck building a bit tough.